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Deus Ex 2 :: Information :: IBD File Format
This is the file format to Deus Ex 2's .ibd files, which basically store resources (on textures, materials, models, animation etc).

All credit goes to Jim (website).
Download his Material Editor here.  

IBD Format
[IBDHeader]
[IBDDec]
[IBDDec]
[IBDDec...]
[Variable table]
[Resource Block]
[Resource Block]
[Resource Block...]


//IBD Header
struct IBDHeader
{
    DWORD magic;                //file signiture (always 0xC0000001)

    DWORD version;              //version? (always 0x800) ..could also be
                                //resource alignment, which is also 0x800

    DWORD firstResource;        //offset to first resource
    DWORD totalSize;            //total size of all resources

    DWORD largestResource;      //largest resource size
    DWORD unknown;              //related to largest resource size

    DWORD numResources;         //number of resources
    DWORD numVariables;         //number of variables

    char UID[20];               //20-byte UID
};


#define GetIBDAlign(size)   ((size+0x7FF)&0xFFFFF800)

//Resource declaration
struct IBDDec
{
    DWORD offset;               //offset to resource
    DWORD resourceSize;         //size of resource
    DWORD alignSize;            //size of resource alignment. GetIBDAlign(resourceSize)-resourceSize

    DWORD variableIndex;        //starting index in variable table
    DWORD numVariables;         //number of variables used

    char  UID[20];              //20-byte UID

    BYTE  resourceType;         //resource type (only 2 known so far, but there are many more)
        //0x8 - Texture resource
        //0xA - Material resource

    char  resourceName[263];    //resource name
};

 

PIC OF THE WEEK
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Fully Dynamic Shadows and Lighting in the new Deus Ex mod for UT2004 http://dxr.deusexgaming.com

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